reviewing 3 year old pixel art



i review my old art. i originally typed it in a notepad++ file so ill probably mess up the formatting somewhere. i guessed i should post somewhere maybe. having finished i feel it was a waste of time but whatever.
i WANT to go and fix everything but i dont think it would be a wise use of time. cough commission me for art/sprites

fish

good, shoulder shading could be better


c - vacation
i do like this skin but it was done pretty poorly. i had trouble animating the shirt and glasses and felt the need to change fish's colors

-fish skin is to red. i did this on purpose but it looks off. might be the contrast
-the hand with the gun is at a weird angle. it seems unnaturally close to the body
-inner 'ear' line isnt angled with the rest of the head
-the first top fin section doesnt line up with the other 2
-mouth is slightly bulbous on the right


im not going to edit everything here but i started editing this image before deciding to type all of this and had it open



bottom right of the shirt seems to flicker


sunglasses bounce to rapidly, face seems stiff


top right orange and bottom right white orphaned pixels, top of mouth should have some highlights

d - grunt

i am happy with it there is a blue pixel on the outside of the gun outline(it is hidden in game), i honestly cant remember if i added it on purpose as a refference to rogues blue pixel



hair should be curved when bouncing more both horizontally and vertically


green bg should be hidden, hair should be curved a bit more near the ear

crystal

mouth shine seems off

c - tree
one of my favorite

-tip of the nose outline seems to abruptly end when it crosses the forehead instead of fading into dark brown
-leaves should be textured much more



-spawning smear frame could be much better

d - shielder
the faces for its sprites, portrait and map/loadout seem to be 3 seperate characters

head/face should be changed to more closely resemble the sprite/character icon



eyes bad

eyes

glasses are to small

c - blob

eyes are to symmetrical. the large eye on the right should be lowered and the one below it removed


the shoulder eye pupil shouldnt smear while bobbing


the shoulder eye moves to much
central eye shape is inconsistant with the rest of the art

d - inspector


i should have just kept the hair full size. probably shouldnt try to draw the eyes



he would benefit from having 2 walk animations based on direction very much, its very strange in game as is
face seems to narrow i think the right eye is to close
eyebrows and forehead are strange

melting


center mound on forehead doesnt read well with the bottom only being dark over the flesh

c - glob
this one is by far the worse ive done

i think the face itself is good but the general pose and the fleshy mounds around the face all seem off. the shading on the shoulder is bad. as is the ones on top of the head. generally want it to more closely look like the map and loadout images

head shading is bad but i like the shape

the shoulder shape and shading is really bad
ugghhh just look at it
the legs change size from the idle
the flapping arm
i hate it

d - necromancer
the portrait is the worst part of this skin
the eyes should be more uniform
i dont like the pose but it fits the character select screen pretty well
i would remove or heavily change the arms maybe giving a gun
the shape of the hood is a bit to round around the sides

head bounce is a little off at the front top but im okay with it

i think he should have changed effects for blood explosions, like leaving fading revive circles over the scorchmarks

plant
this boy, my heart

c - sapling
good concept could be executed better
way to much perspective
the shading is bad
the neck petals dont seem evenly placed
the top edge of the middle petal should have some sort of outline

middle leg should be centered more and not be lower than the others
petals seem to sway vertically to much when it spins
it should rise a frame or 2 more abruptly and fall a bit slower

custom draw for weapons to follow its bobbing?

d - spider
one of the oldest
pose is boring, i dont like the legs, fangs arent centered, eye shine should be faded a bit on the edges
head should be more circular

back leg is a little strange

could use a bit of line width correction

yv
 
sure
d - jw
front hand and wrist are to small and back hand is a raptor hand
his jowls and cheekbones are different sizes
hair could use a bit more shading
face should be closer to the loadout image and not use single dots for eyes beacuse that automatically = bullets from gungeon now

generally looks off
the legs seem to thick at the hips and in some frames the feet are 2 pixels wide. shorts dont move like shorts
bobs weirdly

steroids
bad, head and back shape should be more like A, head seems to slope forward
c - chef
bad arm anatomy
note how i didnt feel the need to change steroids color palette like i felt i did for fishC and its fine
shading on the back of the head seems really weird
i think i was trying to keep the bg color in to much and he should be leaning more forward

the wiggle of the hat should be 2 or 3 pixels lower


d - mimic

give tongue siliva
again with wanting to have the characters bg color show and using a bad pose


the angle on the back left corner should be sharper

robot

top of eye could be shaded better

d - turret

pretty bad
way to much perspective going on            
the highlights dont seem parallel             
the eyes shape in inconsistent           
 the top is smooth while the separate parts have separate shading


i like the idle animation but think the whole thing would benefit from being 2-4 pixels bigger than the a/b skins

chicken


i mirrored it and colored the eye

c - jacket

the body is to big compared to every other portrait
the shotgun shading seems really flat


he is to small, face looks smushed


top corners of the head are to bulbus


the back of the ...hair? moves strangely when walking
chicken head could be brought up a pixel or 2


d - bot

rushed with quick lazy shading. hands are a joke

looks strange when the fur blows upward and the bottom is rounded


rebel

i dont like the bit of coat showing on the left
wrap seems to be strangely angular at the top right

c- jungle

shading is rough
hand on the right is small
i really dont like the way i did the shoulder pads

top right bg pixel
the neck wrapping is bad


the shoulder seems to snap between idle and walk. not sure which should be changed

d - raven

the shading on the side of the hood makes it shape different from the sprite and icon



i should have doubled the walkcycle and animated the cloth better

horror

the pink rings dont feel right

c - plasma

the way i shaded some corners makes certain lines seem unparellel to the rest
like fishC the gun is held unnaturally close to the body
i like the blocky cyan rings but on the character select screen the few pieces of them visible look out of place


its to low


barrel should be bigger


the pulsing rings dont seem correct for the back legs


i should probably have tripled the walkcycle and made the legs pulse
the bright blue pixel on the top of the back leg seems to disappear and reappear
the right most leg jumps forward to much

d - moni
very old sprites

the moni could use more detail
i dont like the smushed circle on the left
certain moni should be behind other moni


it should just be a moni tile

the tip is angled weird
the body could be 1 pixel forward


rogue

bad
bad pose
gun is straight
head is to small

c - justin chan rogue art

kinda bad
i dont like symetrical icons
gun seems a bit long


her hair should have more volume/shape
as is her shape really isnt the same as the concept art its supposed to be
back of hair should be lower and front should be more forward

d - freak

the broken gold thing on the side of her head should only be one part its distracting and unnecessary

the freak eye should be more open

skeleton

okay

c- blood

the blood/meat doesnt really know if it want to be blood or meat
the shading is a bit inconsistent
the pose doesnt fit around the select name well

missing the blood mound on the top in the portrait
shinny blood


skull pillow shading
shinny blood
chin?
bottom blood goes down to much

i would redo completely and make him hobble more
top rib shouldnt be there, if it is it should be rotated
blood hair doesnt really move with the skull
legs move to much.
i know i wanted it to be basically be melting walk but its not really working

d - maggot

head is pointy
teeth should all point towards the center
top right seems weird

frog

b - super

this was one of my first nt portraits i ever did
the shading of the side is bad
shading under the right eye is weird


c - daughter

the right eye has something weird going on with the outline. not sure why i did that. the inner outline color lining the black outline
the left cheek/ front hip are shaped strange


its legs get fatter when running
i really dont like it standing still
it should jog in place slightly

d - buff
OwO
his fingers could be better


i dont like symetrical icons


his face/mouth should read better

Files

skinpack by blaac v3.1.zip 639 kB
Aug 04, 2018
icons.mod.gml (replace with this for ntt9921) 22 kB
May 17, 2018
unlock conditions txt file (you cant see conditions when playing co-op) 1 kB
May 16, 2018

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Fucking delightful.