colored projectiles
A downloadable mod
requires NTT
https://yellowafterlife.itch.io/nuclear-throne-together
projectiles are the same color as the player who fired them's healthbar/outline
very useful for pvp or playing with multiple people
/outline
toggles the colored outline
/color blue
changes your color to blue
/color #ff0000
changes your color to red
Status | Released |
Category | Game mod |
Rating | Rated 2.0 out of 5 stars (1 total ratings) |
Author | blaac |
Tags | Nuclear Throne Together, Nuclear Throne |
Download
Download
coloredprojectiles.zip 29 kB
Install instructions
https://bitbucket.org/YellowAfterlife/nuclearthronetogether/wiki/Loading%20mods
/load coloredprojectiles
Comments
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is there anyway to do something similar, say turn the blade of the energy sword transparent and have it take the players color? i've been messing around with your code and a quick sprite edit of my own to try to get a player colored lightsaber but i can't quite figure it out. just wondering if you can offer any insight please
gml only lets you blend a color onto the sprite. (why i include projectile sprites that are greyscaled). so if you did the handle would be blended as well. also we dont have access to how the game renders the players weapons. (the weapon sprite is drawn on the player but isnt its own object). if i were to do it i would take the energy sword sprite replace it with one with out the line. and have that be drawn over the player with bind_script_draw using gunangle/wepflip/bwepflip and image_blending it. but that seems like a pain to get working
sad to hear, but understood. thanks for your time! have a good one